Visual Studio Code For Mac 10.810/21/2021
Select the Extensions view icon on the Activity bar or use the keyboard shortcut (X (Windows, Linux Ctrl+Shift+X)).Notas da Edição 5.5.0b5 Release Notes (Delta since b4) System Requirements ChangesDescription: Visual Studio is a. C/C++ support for Visual Studio Code is provided by a Microsoft C/C++ extension to enable cross-platform C and C++ development on Windows, Linux, and macOS. C/C++ for Visual Studio Code.
![]() ![]() VR: UnityEngine.VR.InputTracking.GetLocalRotation() and UnityEngine.VR.InputTracking.GetLocalPosition() can now be used to query the position and orientation of Oculus Touch and HTC Vive controllers.The following are changes and fixes to 5.5.0 features and regressions. Windows Store: Editor crashes when canceling build when build progress shows "Restoring NuGet packages". Windows Store: Building to a folder outside of the project folder fails. Graphics: Fixed a bug where "Generate NormalMap from grayscale" would stay enabled when changing texture type from NormalMap. Editor: Fixed issue where yield instruction WaitForEndOfFrame did not work in ExecuteInEditMode. Editor: Fixed issue where a KeyNotFoundException would be thrown when dragging prefabs to the scene view after deleting a pre-existing prefab. Editor: Fixed case of services tab losing focus when a service refresh occurs. AI: Fix for regression where a pushed passive NavMeshAgent would sometimes move to its origin after navmesh carving. VR: Removed warning message when running in VR with Audio disabled. VR: Fixed Oculus HMD restart functionality. Graphics: Fixed an issue whereby the "Alpha Usage" parameter would not display "mixed values" as expected, because of an incompatibility between the default value and the texture in question not having alpha channel. Graphics: Fixed Advanced foldout so that its behavior is consistent between different importers. Editor: Option to run Cache Server locally for quick platform switching In the gizmo / annotation window you can select if you would like this behavour, the old behaviour, or both. This outline color can be configured in the preferences of Unity. Platform: HoloLens support from the Technical Preview has now landed in mainline Unity. Trails Module, for rendering ribbonized trails behind particles Noise Module, for adding Curl Noise to Particle Movement Lights Module, for adding realtime lights to particles Improvements/changes will be forthcoming during the beta period. VR: Holographic Simulation and Remoting This feature works on DX11/12, GLCore, Metal, PS4. Vscode/settings.json withFile excludes, if it does not already exist.New shader syntax: "Blend N Src Dst", "BlendOp N Op", "ColorMask Mask N", where N is the render target index (0.7). Scripting: Built-in support for opening scripts in Visual Studio Code as an external script editor on OSX and Windows.Unity will now detect when Visual Studio Code is selected an external script editor and pass theCorrect arguments to it when opening scripts from Unity and setup a default. Editor: Time.deltaTime now updates in the editor for any script marked with or any MonoBehaviour that has runInEditMode set to true However, vertex shader constant register #255 (c255) is reserved by Unity now, and all vertex shaders get two instructions automatically added to do the adjustment. This means that shaders no longer need to do any UNITY_HALF_TEXEL_OFFSET checks, and any possible C# code for coordinate adjustment no longer needs to happen on DX9. Android: IL2CPP - Use Android NDK x64 on x64 Windows Editor WebGL: WebGL no longer supports loading LZMA compressed AssetBundles, as that is very inefficient - it's use was alway discouraged, but is now disabled This only affects Mac & Linux. It was already not the default in 5.3, and deprecated in 5.4. OpenGL: Legacy desktop OpenGL2 support was removed. Graphics: Add a fatal error if the player is force-run with a renderer that it wasn't built for from the editor. Editor: Removed fading/lerping behaviour when dragging/docking views because it was ugly at best, and sometimes visually confusing. Editor: Reflection Probe: Renamed "Probe Origin" to "Box Offset" and "Size" to "Box Size" in the Inspector UI Editor: Enabled redo for selection changes. Editor: Added support for resizing the height of the preferences window Core: Changed the obsoleteness warning message of Undo.RegisterUndo to suggest the correct replacement. Visual Studio Code 10.8 Free VRAM WasPhysics: Expose Physics.queriesHitBackfaces. Graphics: Warnings are shown when a renderer that statically batched is going to be rendered instanced. Graphics: Removed logic that tried to downscale shadow resolution based on a guess on how much free VRAM was available at the time. Previously, default was ARGB32 on some platforms, but RGBA32 is just better everywhere, as it needs less color channel swizzling at texture upload time. Might mac pool cleanerPhysics: The Physics system will now reject meshes containing non-finite vertices Physics: The breakForce reported by the OnJointBreak callback will now be the original breakForce, regardless of the Joint was disabled and re-enabled during the callback cycle Previously, some queries would detect, and some wouldn't, which was inconsistent. Android: IL2CPP - Full debug version of IL2CPP libraries are stored in Temp/StagingArea/Il2Cpp/Native WebGL: Will now write asm.js code in separate file for normal js, which allows for better memory optimizations in Firefox Shadows: Unity does not reduce shadowMap size automaticaly from VRAM anymore. Deploying to these two years of TV will no longer work. This value should be used when you do not need a mask Animation: Added a new default ClipAnimationMaskType to the animation importer: None. Android: Symbols for release libraries are now available in PlaybackEngines/AndroidPlayer/Variantions/*/Release/Symbols Android: SoftInput - Get rid of hardcoded text color, switch to Light theme Development builds still has symbols which makes for a slightly larger binary Cache Server: Upgraded the node.js version used by the Cache Server to version 0.12.7 This results in a much quicker build process. Build Pipeline: Optimized the build pipeline so that asset bundles that contain scene files don't have to recompile the scripts every time. Editor: EditorGUIUtility.ObjectContent now adds type information to the text string as shown for ObjectFields: E.g: "Concrete (Texture2D)" instead "Concrete". Editor: Area lights now indicate their effective range in the inspector. Editor: Added 'Discard changes' in scene context menu in the Hierarchy: Reloads selected modified scenes from disk Editor: Add Unity version to main editor window title bar (makes it easy to see which Unity version you currently have open) Now rendering matches other platforms (DX11, OpenGL etc.) exactly.
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